![ashes of the singularity directx 12 ashes of the singularity directx 12](https://cdn.neow.in/news/images/uploaded/2015/10/2015-10-21_2156_story.jpg)
I did read somewhere a while ago about the difference between DX11 and DX12, and they said that with DX11 they had to build smaller tactical RTS games with awesome graphics because DX11 could not handle more, and that why DX12 was created to do so much more using the latest tech, having awesome graphics with big maps and hundreds of units at the same time, if anyone can help me find that info again, and i think Stardock said that.Īgain I fell in love with this game and DX12, what it can do with old hardware and new ones, and I really want to see that happening with AOTS, for me having nice looking units, nice looking maps, and awesome gameplay is very important, and a must for a next gen RTS game using DX12. why not have the 3 of them? its 100% possible to do, yes it may need some more work, but it can be done.Īren't we here to help build the best RTS game of 2016? at least by giving some feedback, ideas, opinions. Gameplay, UI, & graphics should be very important in a RTS game. Sadly I know nothing about graphic theory so I can't offer proper constructive criticism, all I can say is "something looks wrong" and point vaguely in the area. It didn't look quite right when they initially showed it but after a few revisions they got the character shadow, outline and map saturation right that made the two styles click together. The (new) map is this somewhat blurry, painted style while the characters themselves have a relatively crisp cartoon style. Both aesthetics look fine independently, it's just when I look at them together something seems to be missing to smooth the transition.Īn example for me is League of Legends with its incredibly low graphic detail budget. It's more that the mixing of any two different aesthetics come with its own set of rules to help them mesh. Sorry, I don't mean to sound like I want the ground and units to have equal detail. You want big maps or do you want tiny detailed maps? If the ground were the same level of detail as the units, you'd have more trouble distinguishing what matters and what's background.Įven if it was desirable to have more such detail, DirectX 12 doesn't change the laws of video memory. You'll see this in a lot of games where the background is muted or even has a desaturated color palette.
![ashes of the singularity directx 12 ashes of the singularity directx 12](https://news-cdn.softpedia.com/images/news2/ashes-of-the-singularity-is-the-first-pc-game-released-for-directx-12-495178-7.jpg)
There's a reason why this is done: You want the units to pop. the units is an interesting and controversial topic. What it does mean is that your objects are rendered like physical objects and not like scenes in a video game.Īshes of the Singularity’s Alpha will be going onto Steam early access next week for those who are really really brave and have high end hardware. The rendering system won’t save a game from bad art or just bad taste. Now, someone might say they don’t think these shots look good. Not to be confused with the art style or art quality
#Ashes of the singularity directx 12 movie#
It’s rendered much the same way a movie CGI scene would be. There’s no such thing as full-screen antialiasing in this game because it’s not doing deferred rendering. But notice how clean the unit remains zoomed out. You’ll want to click on this to see more what I mean. You get the detail without the noise and you can have thousands of these.
#Ashes of the singularity directx 12 series#
This unit has a series of guns, each with its own firing solution, it has its own personal line of sight. The point of this screenshot (click on the thumbnail to see a bigger version) is to look at how the light is affecting the unit and its parts. I could zoom in further but you will get pixilation at some point since DirectX 12 doesn’t make texture size disappear. Let’s take a look at these two screenshots: What DirectX 12 makes really practical is that you can have thousands of these units in this detail. What the big deal isn’t the detail you can have on a single unit.
![ashes of the singularity directx 12 ashes of the singularity directx 12](https://www.legitreviews.com/wp-content/uploads/2016/03/Ashes-of-the-Singularity-SS.jpg)
So what is the hype about Ashes of the Singularity about? These are just giant land ships right?
![ashes of the singularity directx 12 ashes of the singularity directx 12](https://i.ytimg.com/vi/IPH1x8sA7hc/maxresdefault.jpg)
What looks good in motion doesn’t necessarily look good standing still.